![]() ![]() The gameplay evolved quite a bit along the way, but the story became exactly that. Pip: What was the inspiration for Burly Men at Sea?īC: We’d come up with the name years before we got into games, so when we were talking about what kind of game we wanted to make after Doggins, I pitched it as a folklore-inspired seafaring adventure about three bearded men. So we spent a couple of years making a small adventure game called Doggins, then jumped in full-time to develop Burly Men at Sea. It maybe goes without saying that we already loved games, and that they’d had a big impact on our childhoods. On top of our shared love of storytelling and related professions, David had some experience with programming, and I’d been learning to animate. So when he happened to see a screening of Indie Game: The Movie at work, we both realized suddenly that making a game together would be the perfect outlet for both our skill sets. We’d worked together on a few creative projects over the years, usually short films, but they tended to lean more toward David’s skill set than mine. Pip: Hi Brooke, can you tell me a little about each of yours and David Condolora's professional backgrounds and what led you to form Brain&Brain?īrooke Condolora: David was an assistant editor on films at Pixar and Disney, and I was an independent graphic designer and web developer. Take a peek after the jump, and click on any of the images to see a larger version. To find out more I spoke to one half of the development team at Brain&Brain, Brooke Condolora and asked her to share snippets from her sketchbooks and from across the game's development. ![]() The reason I was particularly excited was, more than any other game, the demo I played seemed to capture the essence of children's story books and translate that to the screen in a way that felt natural. Part of the Leftfield Collection, the game offered a beautifully stylised tale about three bearded brothers going off on an adventure. Burly Men At Sea sailed onto my radar at Rezzed earlier this year. ![]()
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